This essay focuses on computer and video games.With the primary intent of winning money or material goods. Gambling thus requires three elements to be present: consideration.
This professor seems really chill and the topic can be anything, I just chose the dangers of online gambling because he use it as an example. If you have a different preferred topic that would be easier for you that is appropriate, feel free to do that. Just has to be 2,000 words. Thanks!
With the primary intent of winning money or material goods. Gambling thus requires three elements to be present: consideration (an amount wagered), risk (chance), and a prize. The outcome of the wager is often immediate, such computer and video games as a single roll of dice, a spin of a roulette wheel. A horse crossing the finish line, but longer time frames are also common. Allowing wagers on the outcome of a future sports contest or even an entire sports season.
The two words are not mutually exclusive; i.e., a “gaming” company offers (legal) “gambling” activities to the public and may be regulate. By one of many gaming control boards, for example, computer and video games the Nevada Gaming Control Board. However, this distinction is not universally observed in the English-speaking world.
The word gaming is used more frequently since the rise of computer and video games. To describe activities that do not necessarily involve wagering, especially online gaming. With the new usage still not having displace the old usage as the primary definition in common dictionaries. “Gaming” has also been used to circumvent laws against “gambling”. The media and others have used one term or the other to frame conversations around the subjects. Resulting in a shift of perceptions among their audiences.
Gambling is also a major international commercial activity, with the legal gambling market totaling an estimate $335 billion in 2009. In other forms, gambling can be conduct with materials that have a value, but are not real money. For example, players computer and video games of marbles games might wager marbles, and likewise games can be play with the collectible game pieces (respectively, small discs and trading cards) as stakes, resulting in a meta-game regarding the value of a player’s collection of pieces.